
Galactic Civilizations II Twilight of the Arnor STANDALONE-VACE & Addons Galactic Civilizations II goes out with a bang thanks to the superb Twilight of the Arnor expansion. Galactic Civilizations II: Twilight of the Arnor isn't just a great expansion, it's also a wonderful culmination of everything good about the series. Developer Stardock has addressed just about all of the possible complaints about both the original game and its Dark Avatar add-on. Plus, they've added impactful tech-tree innovations, a climactic campaign, and a host of other tweaks, for a superb example of what an expansion pack should be. If you are a Gal Civ addict you'll be excited about the new tech trees provided for each of the game's 12 playable civilizations. Where the Terrans, Drengin, Yor, Thalans, and pals used to share a single tech tree that made all of the civs go about their galactic gallivanting in a similar style, each now has branching-off points that emphasize unique traits. This means that you're now able to play civilizations very differently, as well as make the good guys really good and the bad guys really bad. With the evil Drengin, for example, you're now free to indulge your inner De Sade by spending credits on such horrific goodies as Xeno slavery, slave canyons, and the always entertaining visions of agony philosophy. The murderous Drengin offshoot Korath clan is actually even nastier, with such techs as malicious bargaining, wretched cloning, and dark influence. Terrans, on the other hand, can be happier expansion-minded imperialists with such specialties as majesty, cultural domination, and stellar folding. Extra detail and history have been tossed into each tech as well, giving you insight into each civilization's identity and, in some cases, reinforcing their alien natures. Features: * New campaign detailing the final chapter in the Dread Lord wars * The star destroying new unit, the Terror Star, arrives * Unique technology trees for all 12 civilizations * Unique planetary improvements for each civilization * Unique weapons per civilization * Updated Planetary Invasions * New enhanced textures and graphics for planets and ships * New Galaxy Size: Immense (vastly bigger than current galaxy sizes) * Extra alien portraits and logos * Legacy of the Telenanth: Detailed back story of Galactic Civilizations Galactic Civilizations II Twilight of the Arnor STANDALONE-VACE & Addons Galactic Civilizations II goes out with a bang thanks to the superb Twilight of the Arnor expansion. Galactic Civilizations II: Twilight of the Arnor isn't just a great expansion, it's also a wonderful culmination of everything good about the series. Developer Stardock has addressed just about all of the possible complaints about both the original game and its Dark Avatar add-on. Plus, they've added impactful tech-tree innovations, a climactic campaign, and a host of other tweaks, for a superb example of what an expansion pack should be. If you are a Gal Civ addict you'll be excited about the new tech trees provided for each of the game's 12 playable civilizations. Where the Terrans, Drengin, Yor, Thalans, and pals used to share a single tech tree that made all of the civs go about their galactic gallivanting in a similar style, each now has branching-off points that emphasize unique traits. This means that you're now able to play civilizations very differently, as well as make the good guys really good and the bad guys really bad. With the evil Drengin, for example, you're now free to indulge your inner De Sade by spending credits on such horrific goodies as Xeno slavery, slave canyons, and the always entertaining visions of agony philosophy. The murderous Drengin offshoot Korath clan is actually even nastier, with such techs as malicious bargaining, wretched cloning, and dark influence. Terrans, on the other hand, can be happier expansion-minded imperialists with such specialties as majesty, cultural domination, and stellar folding. Extra detail and history have been tossed into each tech as well, giving you insight into each civilization's identity and, in some cases, reinforcing their alien natures. Features: * New campaign detailing the final chapter in the Dread Lord wars * The star destroying new unit, the Terror Star, arrives * Unique technology trees for all 12 civilizations * Unique planetary improvements for each civilization * Unique weapons per civilization * Updated Planetary Invasions * New enhanced textures and graphics for planets and ships * New Galaxy Size: Immense (vastly bigger than current galaxy sizes) * Extra alien portraits and logos * Legacy of the Telenanth: Detailed back story of Galactic Civilizations
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