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F.E.A.R. - Perseus Mandate

F.E.A.R. - Perseus Mandate -full game version
It's unknown. It's sinister. Anything could happen at any moment. Yes, the development situation behind FEAR is as twisted as the game itself: the developers of the original, Monolith, are making their own sequel (which looks very similar, by the way), but Sierra own the rights to the name, so they tasked Timegate with making Extraction Point, the first expansion, and now this. I'm scared, and confused. Instead of doing the usual expansion trick of carrying on the story, Perseus Mandate actually aims to run parallel to the events of the first game, viewed from a different perspective. You play another FEAR operative faced with different tasks, enemies, environments and armed with different weapons. So while there's a risk that Perseus Mandate might feature some of the repetitive indoor locations we're used to from the first game, Timegate are fighting against this with larger outdoor areas than before, and a slim six-hour run-time. Arrayed against you are Nightcrawlers, a new kind of ultra-hard mercenary soldier who loves to hide behind stuff, flank you if he can, and most of all say "Oohhh fuuuuuu..." when you hit the bullet-time mode and kick him in the kneecaps. There's also something rather horrid called a Shade, a supernatural beastie who just can't get enough tasty human blood. It can only exist in shadows - potentially a stroke of genius - so you'll be nervously scanning dark corners with your torch and hurriedly turning on as many lights as you can, fighting the environment as well as your enemies. New weapons include a launcher which fires bouncy grenades - perfect for those enclosed spaces - and a chain lightning gun which fires streaks of blue energy, knocking back unfortunate grunts. If the latter's a bit Dungeons & Dragons for you, the laser-scoped rifle ought to satisfy your inner Guns & Ammo reader. Its scope cuts through smoke- and dust-filled areas, allowing you to pick out targets you'd otherwise be blind to. These three shooters are joined by all the weapons from not only the first game but also the first expansion, so you won't be short of a weapon with which to panickingly spray bullets into a dark corner. It's two years since we first faced FEAR and you could be forgiven for demanding the latest technology in your shooters. Perseus Mandate looks like the original, that's the bottom line: it looked great back then and it looks decent now. If you're a technology fetishist then you'll be better served by Crysis; but if gritty, gory shoot-outs, slow-motion bullet ballet and high-tech horror get your shotgun pumping then you could do a lot worse than taking another dose of FEAR. F.E.A.R. Perseus Mandate, the second expansion pack for Windows PC, offers both seasoned gamers and those who have never played the original F.E.A.R. (First Encounter Assault Recon) the ability to jump-in and experience the fright with a brand new team in an all-new experience that presents a different perspective of the events that occur at Armacham. The campaign reveals a parallel story allowing players to take the role of a different F.E.A.R. soldier and battle new enemies that the original team never saw coming. F.E.A.R. Files features the all-new F.E.A.R. Perseus Mandate campaign, as well as F.E.A.R. Extraction Point, voted "Best Expansion Pack" by PC Gamer, delivering a double dose of chills and action. F.E.A.R. Extraction Point kicks off where the original game ended. Once the hunter, now the hunted, the new mission is simple… escape. All new locations, weaponry and enemies combine to take the F.E.A.R. franchise to new levels of action and suspense.

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