Like its predecessor, Heartwild Solitaire, Orchid Games' Heartwild Solitaire 2 combines the card game of solitaire with a racy, passionate story of lust and revenge. While the gameplay is largely unchanged from the first outing, it's the story -- with its multiple branches and endings -- that will keep you persevering through the sequel's 250+ levels.
If you've played the first game then the main character of Heartwild Solitaire 2 will be familiar: it's none other than the maid Binky, whose jealousy is peaked when her lover, the painter Ross, turns his eye towards a new mistress for artistic inspiration. The plot of this melodrama unfolds slowly, in tantalizing tidbits that are awarded for every 10 levels of solitaire that you complete.
As for the gameplay, it's straightforward. There are hundreds of types of solitaire, but the one used exclusively by Heartwild Solitaire is a variation commonly called "mahjong solitaire." Cards are arranged in stacks in various fanciful patterns, along with a draw pile and a holder pile. Your goal is to clear the board of as many cards as you can by moving cards to the holder pile. In order to move a card to the holder, it must be of a value immediately higher or lower to the drawn card, regardless of suit. (For example, a "3" can be followed by either a "4" or a "2."
If you've played the first game then the main character of Heartwild Solitaire 2 will be familiar: it's none other than the maid Binky, whose jealousy is peaked when her lover, the painter Ross, turns his eye towards a new mistress for artistic inspiration. The plot of this melodrama unfolds slowly, in tantalizing tidbits that are awarded for every 10 levels of solitaire that you complete.
As for the gameplay, it's straightforward. There are hundreds of types of solitaire, but the one used exclusively by Heartwild Solitaire is a variation commonly called "mahjong solitaire." Cards are arranged in stacks in various fanciful patterns, along with a draw pile and a holder pile. Your goal is to clear the board of as many cards as you can by moving cards to the holder pile. In order to move a card to the holder, it must be of a value immediately higher or lower to the drawn card, regardless of suit. (For example, a "3" can be followed by either a "4" or a "2."